Venue: BlitZone Damansara Jaya (near KDU)
Date: 28th and 29th of March 2009
Deadline: 20th March 2009
Registration Fee: MYR100
Restricted teams: NO RESTRICTIONS
Rules and Format: Current Viable Malaysian COD4 Ruleset
Game Format
» Click to show Spoiler - click again to hide... «
Game Version : 1.7 or whichever latest version
Players : 5 players each team with 1 substitute
Max Teams : 32
Format : Single Elimination
Game Mod: Promod Final Release 3
Game Type / Maps to be used :
S&D: Backlot, Crossfire, Strike, Crash, District, Vacant
Game Format: Best Two out of Three Games
Spectator Mode: Team Only
Friendly Fire: Enabled
Victory Condition: Highest Score, 13 points for S&D.
* Hit blip set to 2: Not visible if hit behind walls.
Search And Destroy – Backlot, Crossfire, Strike, Crash, District, Vacant
The Promod Ruleset consists of:
6 second strat time
3 SMG limit - with the Promod SMG Fix
1 Sniper - with AWP Fix
No-Sway Fix
45 second bomb fuse
1:45 minute round length
5 second plant time
7 second defuse time
Codqcup fall damage
LMG Disabled
Red-dot sight disabled
Bandolier/stopping power fixed perks
Hardcore: NO
RADAR is on ALL THE TIME
RnR
» Click to show Spoiler - click again to hide... «
Setup and Configuration:
* Teams will be given 5 minutes to warm up before the match starts.
* No non-standard game settings or third party applications that affect game play may be used.
* Teams being caught using either will be punished at the head marshal’s discretion.
* Demos (replays) of each match will be required by every player. In the event of a dispute, the tournament marshal may need to review a particular match demo. If a player is found to not have a demo, the team is subject to penalties up to and including disqualification at the head marshal’s discretion.
* Players cannot upload their own profiles from the internet or thumb drive. A default profile will be provided.
Glitching/Bug Abuse
* If a player or a team is found/caught abusing a bug or a glitch, they will be immediately disqualified upon having proof of such actions (done so during and after the game from replays/marshal notice). There will be no warnings for such behaviors.
* Explanation of a glitch – a location that gives total advantage to the player within it, where he/she can see, shoot and kill his opponent, where as his opponent cannot return fire/shoot nor kill or see through those obstacles. It is not a glitch if:-
i) The opponent can shoot through the object and;
ii) The opponent can see the “abuser”
Game Start
* Upon start, all game disputes will only occur after the game, not during. Players are urged to continue unless the abuse affects the entire game in general.
Warnings and Dispute
* Teams will be given 2 cumulative warnings before being disqualified. Teams that disobey the rules mentioned here for more than 2 times in any 3 of the game matches will be disqualified without question.
* Judges/Marshalls decision will be final.
* If players wish to dispute about the opposing team, team leader must inform the marshal immediately of any inconsistency with the opposing team.
Disconnections
* If a server disconnection occurs within the first 8 minutes after the match starts, the match will be restarted.
* If the server disconnection occurs after the 8 minutes the game starts, the team with the highest score will be declared the winner of the match.
* If any player from either team intentionally/unintentionally disconnects, the match will continue with insufficient team members.
In-Game Messaging and Communication:
* Competitors are not allowed to use global in-game chat in an abusive, offensive, vulgar or spamming manner at any point during a match. This includes pre-match, intermission and post match periods as well. A marshal may give 2 warnings per team which will result in a forfeit or disqualification depending on the severity of the violation.
* When a match is live, only team captains are allowed to use global in-game messages. Other players must use team-only in-game messages.
* Violators of these rules are subject to punishment at a marshal discretion, which may include player suspensions or forfeit of the match.
* All match disputes must be filed by a team captain with the tournament marshal immediately.
Real Time Chat a.k.a Dead Silence
* Players can speak to team mates but are not allowed to speak to the competitor. Any abusive, offensive or vulgarity towards the competitor will automatically disqualify the team.
* Players can only speak when they are still alive in-game. Once their players are killed they are barred from speaking. This only applies to Search and Destroy.
* Players can speak freely in TDM and Domination
Personal Equipment:
* Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumb drive for installation if needed. The organizers are not responsible for any fault / damage arising to the installation.
* The organizer will not be responsible to provide full equipment to the participants
Explanation of Game Modes
S&D: Each team is to destroy target A or B by planting a bomb at its location. Team must prevent the opponent from defusing it.
These rules are for the Blitz PROMOD Tournament are subject to modification in the following aspects:-
* Use of most recent patch/version release of each official game within Blitz PROMOD Tournament committee’s own discretion.
* Changes to in-game settings and options necessitated by the use of most recent patch version/release.
* Cheat Protection Program release and/or cheat protection functions.
* Game settings and/or operations guidelines dictated by differences between online and LAN Tournaments
Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game.
The following console command will be used and players are not allow to change any of the command with numbers stated.
» Click to show Spoiler - click again to hide... «
r_drawsun
r_drawdecals
r_detail
cg_brass
cg_blood
cg_fov
com_maxfps 125
cl_maxpackets 100
snaps 30
r_lodscalerigid 1
Please contact;
aKa
Email: ask.me@live.com.my
Xfire: lampard87
or
Pixy
Email: celemoniaranger@hotmail.com
Xfire: nightmarejac
Date: 28th and 29th of March 2009
Deadline: 20th March 2009
Registration Fee: MYR100
Restricted teams: NO RESTRICTIONS
Rules and Format: Current Viable Malaysian COD4 Ruleset
Game Format
» Click to show Spoiler - click again to hide... «
Game Version : 1.7 or whichever latest version
Players : 5 players each team with 1 substitute
Max Teams : 32
Format : Single Elimination
Game Mod: Promod Final Release 3
Game Type / Maps to be used :
S&D: Backlot, Crossfire, Strike, Crash, District, Vacant
Game Format: Best Two out of Three Games
Spectator Mode: Team Only
Friendly Fire: Enabled
Victory Condition: Highest Score, 13 points for S&D.
* Hit blip set to 2: Not visible if hit behind walls.
Search And Destroy – Backlot, Crossfire, Strike, Crash, District, Vacant
The Promod Ruleset consists of:
6 second strat time
3 SMG limit - with the Promod SMG Fix
1 Sniper - with AWP Fix
No-Sway Fix
45 second bomb fuse
1:45 minute round length
5 second plant time
7 second defuse time
Codqcup fall damage
LMG Disabled
Red-dot sight disabled
Bandolier/stopping power fixed perks
Hardcore: NO
RADAR is on ALL THE TIME
RnR
» Click to show Spoiler - click again to hide... «
Setup and Configuration:
* Teams will be given 5 minutes to warm up before the match starts.
* No non-standard game settings or third party applications that affect game play may be used.
* Teams being caught using either will be punished at the head marshal’s discretion.
* Demos (replays) of each match will be required by every player. In the event of a dispute, the tournament marshal may need to review a particular match demo. If a player is found to not have a demo, the team is subject to penalties up to and including disqualification at the head marshal’s discretion.
* Players cannot upload their own profiles from the internet or thumb drive. A default profile will be provided.
Glitching/Bug Abuse
* If a player or a team is found/caught abusing a bug or a glitch, they will be immediately disqualified upon having proof of such actions (done so during and after the game from replays/marshal notice). There will be no warnings for such behaviors.
* Explanation of a glitch – a location that gives total advantage to the player within it, where he/she can see, shoot and kill his opponent, where as his opponent cannot return fire/shoot nor kill or see through those obstacles. It is not a glitch if:-
i) The opponent can shoot through the object and;
ii) The opponent can see the “abuser”
Game Start
* Upon start, all game disputes will only occur after the game, not during. Players are urged to continue unless the abuse affects the entire game in general.
Warnings and Dispute
* Teams will be given 2 cumulative warnings before being disqualified. Teams that disobey the rules mentioned here for more than 2 times in any 3 of the game matches will be disqualified without question.
* Judges/Marshalls decision will be final.
* If players wish to dispute about the opposing team, team leader must inform the marshal immediately of any inconsistency with the opposing team.
Disconnections
* If a server disconnection occurs within the first 8 minutes after the match starts, the match will be restarted.
* If the server disconnection occurs after the 8 minutes the game starts, the team with the highest score will be declared the winner of the match.
* If any player from either team intentionally/unintentionally disconnects, the match will continue with insufficient team members.
In-Game Messaging and Communication:
* Competitors are not allowed to use global in-game chat in an abusive, offensive, vulgar or spamming manner at any point during a match. This includes pre-match, intermission and post match periods as well. A marshal may give 2 warnings per team which will result in a forfeit or disqualification depending on the severity of the violation.
* When a match is live, only team captains are allowed to use global in-game messages. Other players must use team-only in-game messages.
* Violators of these rules are subject to punishment at a marshal discretion, which may include player suspensions or forfeit of the match.
* All match disputes must be filed by a team captain with the tournament marshal immediately.
Real Time Chat a.k.a Dead Silence
* Players can speak to team mates but are not allowed to speak to the competitor. Any abusive, offensive or vulgarity towards the competitor will automatically disqualify the team.
* Players can only speak when they are still alive in-game. Once their players are killed they are barred from speaking. This only applies to Search and Destroy.
* Players can speak freely in TDM and Domination
Personal Equipment:
* Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumb drive for installation if needed. The organizers are not responsible for any fault / damage arising to the installation.
* The organizer will not be responsible to provide full equipment to the participants
Explanation of Game Modes
S&D: Each team is to destroy target A or B by planting a bomb at its location. Team must prevent the opponent from defusing it.
These rules are for the Blitz PROMOD Tournament are subject to modification in the following aspects:-
* Use of most recent patch/version release of each official game within Blitz PROMOD Tournament committee’s own discretion.
* Changes to in-game settings and options necessitated by the use of most recent patch version/release.
* Cheat Protection Program release and/or cheat protection functions.
* Game settings and/or operations guidelines dictated by differences between online and LAN Tournaments
Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game.
The following console command will be used and players are not allow to change any of the command with numbers stated.
» Click to show Spoiler - click again to hide... «
r_drawsun
r_drawdecals
r_detail
cg_brass
cg_blood
cg_fov
com_maxfps 125
cl_maxpackets 100
snaps 30
r_lodscalerigid 1
Please contact;
aKa
Email: ask.me@live.com.my
Xfire: lampard87
or
Pixy
Email: celemoniaranger@hotmail.com
Xfire: nightmarejac